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Home » For Authors » Interactivity

Upcoming Deadlines

All times are in Anywhere on Earth (AoE) time zone. The submission site of each track will open approximately four weeks before its submission deadline.

Interactivity

Interactivity is in-person on-site only.

 

Important Dates

All times are in Anywhere on Earth (AoE) time zone. When the deadline is day D, the last time to submit is when D ends AoE. Check your local time in AoE.

  • Submission deadline: Thursday, January 23, 2025
  • Notification: Thursday, February 20, 2025
  • E-rights completion deadline: Thursday, February 27, 2025
  • Publication-ready deadline: Thursday, March 6, 2025
  • TAPS Closes: Thursday, March 13, 2025

 

Submission Details

  • Online submission: PCS Submission System
  • Template: ACM Master Article Submission Templates (single column)
  • Submission length: Up to 6 pages (excluding references) to appear in the ACM Digital Library upon acceptance
  • Walkthrough video: Max 5 minutes (mandatory for review, optional for publication)
  • Still image for promotional use: at least 1500 x 1200 px
  • Envisioned Interaction, Floor Plan, and Needs Form: Details describing how people will experience your demo and your on-site needs. Authors will be asked to fill such information in the submission form.
  • Submissions must be anonymous and should not include any author names, affiliations, and contact information. For more details, please refer to the CHI Anonymization Policy. Submissions are not anonymous and should include all author names, affiliations, and contact information (Updated on November 28, 2024).

 

Selection Process

Reviewed

 

Message from the Interactivity Chairs

Interactivity is planned as an in-person event with live demonstrations on-site at CHI 2025 in Yokohama. The Interactivity track is a high-visibility, high-impact forum of the Technical Program that allows you to present hands-on demonstrations, share novel interactive technologies, and stage interactive experiences. We encourage submissions from any area of human-computer interaction, including any practical application domains as well as interactive entertainment, art, and design. Interactivity promotes and provokes discussion on novel technologies, and invites contributions from academia, industry, research, startups, maker communities, art, and design. If you have an interesting prototype, device, system, performance, exhibit, or installation, we want to know about it! In particular, we encourage submissions that improve or reflect on the sustainability, accessibility, equity, and inclusiveness in human-computer interaction, computer science, and society at large.

As the Interactivity track focuses on the in-person experience, it is allowed to submit work that has previously been presented as papers, as long as the demonstration adds a new and unique aspect to the experience. We do ask you to provide a publication history for previously published work and explain how the Interactivity would expand on it.

We look forward to receiving your submissions!

 

ACM’s Publication Policies

It is critical that authors review ACM’s publications policies. Please read this separate page for them.

 

Metadata Integrity

All submission metadata, including required fields in PCS like author names, affiliations, and order, must be complete and correct by the submission deadline. This information is crucial to the integrity of the review process and author representation. The submission deadline is a hard deadline for listing all author names; there are no exceptions. Changes to the order of authors are allowed only during the Publication-Ready submission phase. Minor changes to the title and abstract are permitted during the Publication-Ready submission phase.

 

Policy on Use of Large Language Models

Text generated from a large-scale language model (LLM), such as ChatGPT, must be clearly marked where such tools are used for purposes beyond editing the author’s own text. Please carefully review the ACM Policy on Authorship before you use these tools. The SIGCHI blog post describes approaches to acknowledging the use of such tools and we refer to it for guidance. Note that the LaTeX template will default to hiding the Acknowledgements section while in review mode – please make sure that any LLM disclosure is available in your submitted version. While we do not anticipate using tools on a large scale to detect LLM-generated text, we will investigate submissions brought to our attention and desk reject papers where LLM use is not clearly marked.

 

Policy on Research Involving Human Participants and Subjects

Any submission of research involving human participants and subjects needs to go through the appropriate ethics review requirements that apply to the research environment. Please also see the ACM Publications policy on research involving humans before submitting.

 

Accessibility

Accessible submissions are essential for reviewers and are good practice. Authors are expected to follow SIGCHI’s Guide to an Accessible Submission. If you have any questions or concerns about creating accessible submissions, please contact the Accessibility Chairs at accessibility@chi2025.acm.org early in the writing process (the closer to the deadline, the less time the team will have to respond to individual requests).

 

Preparing and Submitting Your Interactivity Submission

Before the submission deadline, you must submit a 6-page single-column article detailing the work, a walkthrough video, a promotional image, and additional information detailing the requirements for the exhibit.

Overview

Submissions must have the following components:

  1. Paper (due at submission)
  2. Walkthrough Video (due at submission)
  3. Still image (due at submission)
  4. Envisioned Interaction, Floor Plan, and Needs Form (due at submission)

Please see the following CHI 2023 examples of successful Interactivity submissions:

 

1. Paper

The paper should be up to 6 pages long in the CHI format (single column, excluding references). It should be self-contained and clearly describe the novelty and distinguishing ideas of your project, even for readers who are not able to view the related demonstration at the conference or the walkthrough video. Your paper should include:

  • An abstract summarizing your work within 150 words.
  • A description of the system, installation, or exhibition and the problem it addresses. Where relevant, discuss the broader context and questions that your work promotes reflection upon.
  • A description of the relevance of the work to the immediate CHI conference community, as well as to the broader CHI community, emphasizing its novelty, uniqueness, and rationale.

Authors must make their submissions (i.e., paper and video) accessible using recommendations found in the Guide to an Accessible Submission and Guide for Videos.

 

2. Walkthrough video

A video is the optimal medium to communicate your Interactivity demo to the reviewers. You must submit a walkthrough video in addition to your written documentation. The video can be no longer than 5 minutes. A short video (3 minutes or less) is recommended if it helps avoid verboseness. All uploaded contents (PDF(s) + image + video) need to fit within the overall submission size of 250 MB. Videos must also be made accessible and properly encoded. Check the Guide for Videos for SIGCHI technical requirements. Submitted videos will be used for review purposes and are not published, but you will have an opportunity to revise and submit a walkthrough video for inclusion in the ACM Digital Library before the Publication-ready deadline. Be sure to have permission for all content, and use rights-free music tracks.
 

3. Still Image

You are required to upload a still image of at least 1500 x 1200 px that represents your work, and a suitable image description. The image may be used for publications and conference publicity.

 

4. Envisioned Interaction, Floor Plan, and Needs Form

Alongside your submission, you are also required to provide the envisioned interaction through the PCS Submission System. This is an explicit description of how the interactivity will be demonstrated and live-performed if the submission gets accepted. This includes the use of physical space, how larger crowds are handled, and how the experience will be from an on-site attendee’s point of view. You will also be asked to upload a floor plan of your demonstration to help plan for the on-site logistics. The standard Interactivity booth is approximately 2.5 meters * 2.5 meters; if your demo requires more space, please ensure that your floor plan reflects this.

As a standard, the organizers will provide you with a table, WiFi, and electrical outlets. You are also required to express your request at the time of submissions in case you want to need additional resources. Later requests may not be considered. We also note that the feasibility of the demonstrations at the conference is considered in the review process; the requirements of too many additional resources and/or spaces could lead to rejection even though the submission shows strong contributions.

Due to the expected crowd during the Interactivity, we will ask you to provide a plan for dealing with line-ups. We ask that you detail how you are going to limit your presentation time to a maximum of 5 minutes per person, and if possible make the experience visible and understandable for bystanders. This is especially important for demos based on wearables, AR/VR, haptics, and other forms of devices that allow only one visitor to experience them at a time.

 

Selection Process

Interactivity will be Reviewed. The selection process includes reviews by two co-chairs, or reviews by one co-chair and one external reviewer for better expertise matching (updated on November 28, 2024).

Note that due to the short turn-around time, you will not receive feedback on your submission other than the acceptance decision. We intend to ensure that the Interactivity track is exciting while representing a range of projects being undertaken across diverse CHI communities. The selection will also take into account feasibility, available space at the conference, and other relevant information.

Submissions should not contain sensitive, private, or proprietary information that cannot be disclosed at publication time. Submissions should NOT be anonymous (updated on November 28, 2024). However, confidentiality of submissions will be maintained during the selection process. All rejected submissions will be kept confidential in perpetuity.

 

Interactivity for Accepted Papers

All the authors of the Papers track must make a separate submission to the Interactivity track if they would like to show their accepted work in interactivity. They do not need to prepare an extended abstract and may submit their accepted papers instead. Unlike previous years, we do not send out invitations to accepted papers.

Note that interactivity submissions with accepted papers will go through the same review process as normal interactivity submissions, and may be rejected depending on the appropriateness for this track as well as the feasibility of demonstrations at the conference.

 

Upon Acceptance of Your Interactivity Submission

Authors of accepted submissions will receive instructions on how to prepare and submit the publication-ready version, and details on the presentation and scheduling of demonstrations at the conference. All authors should follow the Accessibility guide for authors to make the final generated PDF accessible. During the TAPS process, your submission will be converted to a double-column format. The page limit only applies to the submitted single-column paper.

Authors of accepted submissions will have an option of submitting a revised walkthrough video of up to 5 minutes. Videos must also be made accessible through the inclusion of captions in the final submission. See the Guide for Videos for technical requirements and guidelines. Videos count towards the total submission size of 250 MB, so we recommend that the publication-ready source files do not exceed 80 MB.

 

Interactivity and Sustainability

We are committed to making Interactivity at CHI 2025 as sustainable as possible. While the in-person demos will by necessity require travel and transport of some demo materials and equipment, we encourage presenters to:

  • Minimize transportation: Avoid transporting non-essential equipment. As much as possible use locally sourced materials rather than shipping or transporting them.
  • Minimize waste: Avoid single-use materials and reduce excess packaging waste when transporting your materials (e.g., with reusable containers).
  • Recycle and dispose responsibly: Use recyclable materials with minimal impact on the environment, and dispose of them in an environmentally friendly way (e.g., donating useful materials to local charities rather than taking them back).

We will also give special consideration to demos that directly address sustainability issues; please make this clear in your submission.

If you are unable to travel but still want to showcase an interactive project, we recommend submitting your work to the Video Showcase venue. This allows you to present a rich interactive scenario at the conference in the form of a video.

 

At the Conference

Accepted authors must present their work at the conference synchronously in-person. Accordingly, a presenting author must register to the conference. You will be assigned a dedicated space in the exhibition hall at CHI 2025. You will be asked to present your exhibit during the specific slots at the conference. We will provide more details on logistics including the exact floor plan closer to the conference.

 

After the Conference

Accepted Interactivities papers and videos are distributed in the CHI Conference Extended Abstracts in the ACM Digital Library.

 

Contact Us

Interactivity/Demonstrations Chairs

Yuta Sugiura, Koya Narumi, Karan Ahuja

interactivity@chi2025.acm.org

 

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